TURN 5
Volobond uses Sweet Voice on Bastien. Bastien is charmed.
No matter how prepared the mage is against your spell, they drip honey that invades his tired mind. A frustrated moan rises from his throat, muffled by his spit-soaked gag. Bastien tries shaking his head to get your suggestion out of his head but it merely makes them more engraved. After all, you’re not wrong. He is a handsome and smart magician! It’s about time someone recognized how much pampering and spoiling he deserves.
Bastien’s hands finally find his tome but they don’t make any attempts to open a page on dispelling. His eyes cloudy with promises of pleasure, he picks it up and waddles to your side. From there, he kneels and rubs his head affectionately on your hand. You ran a hand through the shirtless mage’s thick hair. He can’t wait for you to take care of him.
Guardianbound uses Nectar Shower. Party gains health.
You look at the bound forms of Alexios and Calvex. It’d be a shame if your fellows are not in the shape to relish your loot when it’s so rare and precious. With no one left to stop you, you cast your spell with no pressure, reading the incantation slowly and easily. A soft, warm breeze passes among the horde as their wounds and fatigue magically disappear.
It doesn’t wake up your unconscious allies but the rest - all a dozen or so of you - stand completely invigorated and healthy. Now, nothing is stopping you from taking the hard-earned fruits of your scrabble.
Bradstick spends a Iron Manacle on Alexios.
As much as you hate the idea of that springy rogue escaping, you dislike the thought of Alexios slipping out of his bonds even more. The knots seem strong but there’s no saying if they’ll endure the might of the radiant knight. Best to be safe. You undo the knots and put cuffs on his wrists and ankles instead.
You then tighten the chains holding them together, pulling Alexios’s feet until they rest on his round ass. With his wrists crossed, there’s no way for him to reach the locks keeping him hogtied and even if he did, Dryden is the lockpicker, not him. As you slip in a few fondles when tying him, Alexios’s long lashes begin to flutter when you’re about to be done. You have a feeling that he won’t like the situation he’ll wake up in.
grayboxers uses Earthly Surge on Dryden. It misses.
Dryden is the last missing piece of your collection. He’s not allowed to flee right when you were already captured in! You shout your spell with an almost furious shout, sending rumbles through the entire cave. The hex tracks the footsteps of the hectic rogue’s dash and erects a thick bent right in front of him. However, Dryden can see the attack at the last second from the unnatural shift on the ground and he simply jumps over the wall, avoiding its burst.
gag1195 uses Cold Surface on Dryden. It misses.
That’s when he misses your spell. As a multitasker, simply torturing one hunky priest is not enough for you. As Calvex, forced to breathe through his nose and inhale the stench of your boots, coughs and sputters at your feet, you prepare a spell. It’s not that you can hit the mercurial rogue from this far away but you don’t need to. Instead, you aim at the ground behind his feet.
When Dryden jumps, the rocks under him suddenly ice over. When he lands, he’s surprised at how slippery the ground under him is. He quickly rebalances himself. …at least, he almost does. Just his luck, Dryden left his shoes stuck in the sand trap. Without them, his soft soles can’t grip the frozen surface, lowering his normally impressive balance. The thief trips over the frozen rock and lands on his back hard with a pained grunt.
wataru14 spends a Sturdy Rope on Bastien. Bastien is restrained.
Normally, a charm spell is used to make someone fight at your side. However, that’s not why you need the cute mage. While he gazes at one of your friends with lovestruck puppy eyes, you grab his unresisting hands and start tying them with rope. He’ll be much more useful as your bound doll.
You take time to tie a rope harness over his lightly muscular torso, making his chest pop. Then, you tie his arms to it, with his wrists tightly bound to his elbows. Then, you bound his ankles to his tights, forcing Bastien to sit crosslegged, not that he can resist. Your final touch is to give him a strict crotch tie and attach it to his nipple rings. This way, if he tries to straighten his back, he’ll be in a lot of pain.
fruityguy uses Cheer. It’s very effective!
Your companions’ ears perk at your encouraging words. It’s not that they don’t have things under control but it’s like one final reassurance is all they need. Everyone who’s yet to act looks at their targets with vigor, now much determined to end things for once and all. You lean back, knowing your friends got this. Crooked criminals as they are, you trust them enough.
Straitjacketed uses Snow Shell on Dryden. Dryden is frozen.
With frozen rocks surrounding the lying form of Dryden, the boy who’s used to the lush forests of Arcadia is out of his element, especially stripped to his skivvies as he is. You, on the other hand, know snow better than your hand. That’s how the spell comes to you naturally, turning the cold curse around the thief as easily as you breathe.
Ice shards climb to Dryden’s limbs like ivy, encasing them in clear crystal. “What? No, no, no…” as soon as the thief feels the biting cold and struggles to free himself, it’s already too late. Cold spikes hold him tight, with only his head and torso peeking out from the ice. They double down as a weakened, draining him of his body heat and rendering his thrashing into meek wriggles. “It’s… cold! No! Let me out!”
harukatsukino spends Sturdy Rope on Dryden. Dryden is restrained.
Frozen and defenseless rogue is completely vulnerable to your art of rope. You approach him with long coils in your hands, taking not a small amount of pleasure from his eyes going wide with apprehension. You wound round after round of rope around him, making sure every knot is clinched well and out of the reach of his nimble hands.
When you’re done, ropes crisscross his lean torso, Dryden’s naked skin nearly mummified with the sturdy hemp. His arms are pressed at his sides and his strong legs are stuck into a uniform stick with no less than six rope cuffs. All he can do was wiggle at the floor but even that tired him quickly. That’s how tired and well-bıund he was. “Please… let me go…” Dryden looks at your face with pleading eyes but finds no mercy. Just like his friends, he’s captured.
***
Alexios wakes up. “Ugh… where…?” he blinks and takes in the surroundings. What he sees makes his heart sink. “No…” They are defeated. He’s stripped to his loincloth, harness, and boots, tied up tightly with rope. Calvex and Bastien are the in same situation, the latter struggling by a boot pressed to his face and the other rubbing his head to a bandit like a cat, both gagged. Dryden, their last hope, is carried by the others on a bandit’s shoulders, trussed up securely as well, pleading to his captor.
Alexios grunts and struggles to free himself bu no avail. They tied up him well. There’s no way he can rescue himself. And as nobody even knows that they ventured into this cave, it’s unlikely that help will come anytime soon. After all, it’s common for adventurer teams to disappear for weeks. The knight scowls at his kidnappers but that only gains him more lecherous gazes. The four heroes are captured and made into the playthings of these criminals, their fate completely at their mercy. All he can do is wait until they decide what to do with them.
TURN 5 END. Battle is over.
Conditions
Alexios: Disrobed, restrained
Bastien: Disrobed moderately, silenced, charmed.
Calvex: Disrobed, restrained, silenced
Dryden: Disrobed, restrained.
Rewards
***
After taking a moment to gather your breath, you gather around your tied-up targets. It’s been a long battle but in the end, your shared experience and numbers prevailed. For all their valor, the party who challenged you is stripped out of their clothes, disarmed of their weapons, and bound cruelly to your pleasure. You can make them your pets and keep them in your cave, sell them to rich buyers who are interested in young, handsome heroes, leave them in a town square to humiliate them or maybe even convince them to join your side.
At last, you can do whatever you want with the four adventurers and nobody can do anything to stop you!
…well, almost nobody. As you silently look at the biggest treasures you stole in a long time. However, there are only four of them and you’re at last triple the number of men. After all, you went through, are you simply going to share the battle spoils? What if you want to keep one to yourself? What if one of you takes the heroes and runs away with them in the dead of the night? It wouldn’t be the first time one of you escaped with a full burlap sack in his back.
So, what you will do with the prizes? Be careful, if you want to take some for yourself, your fellows might fight for their rights.
Settle this like the bandits you are and decide what are you going to do now.
Get ready for the BONUS TURN